Creating a New Routine: Danger (Part 2)
Here is part 2 of the process creating a new routine for my College and University Stand up comedy magic show.
Putting it together
When you think about board games and Trivial Pursuit you don't think about danger but if the 90's taught me anything, it was to TAKE IT TO THE EXTREME!
I know Harold and Kumar was released in 2004 but this scene is all 90's all the time. I mean check out the arm band tattoo.
And just because it is the best name for a character ever, "I know, Extreme Sports Punk #1."
So how do you make a board game more extreme? Add some consequences. When someone gets a question wrong you've got to bring the pain, or the possibility of pain. But as we saw in last weeks videos, hurting your audience members is highly frowned upon.
The Surrogate
I think I'm a pretty likable guy and I think that audience members don't want me to fail. So, I think if I put myself in harm's way they are going to do the best they can to save me? Or will they?
The Rules
Four players are picked from the audience and each gets to choose an '90's icon playing piece. They can be a Grunge Rocker, a Cappuccino, a Dot Com Stock Certificate, or a Digital PDA.
A very sharp aluminum spike is hidden under a foam cup and mixed with three other empty foam cups. The cups are then numbered. Unknown to the players each playing piece is labeled on the underside with a number.
Each player is asked a '90's Trivial Pursuit question. If they get it wrong, their cup is smashed.
Will the right person get their question right? Will Edd go unharmed?
About the Author:
Edd Fairman is a stand up comedy magician that performs for college and university events. You can find out more about him by visiting http://www.wizardofsorts.com