Thursday, December 13, 2012

Creating a New Routine: Danger (Part 2)

Here is part 2 of the process creating a new routine for my College and University Stand up comedy magic show.

Putting it together

When you think about board games and Trivial Pursuit you don't think about danger but if the 90's taught me anything, it was to TAKE IT TO THE EXTREME! 


I know Harold and Kumar was released in 2004 but this scene is all 90's all the time. I mean check out the arm band tattoo.

And just because it is the best name for a character ever, "I know, Extreme Sports Punk #1."

So how do you make a board game more extreme? Add some consequences. When someone gets a question wrong you've got to bring the pain, or the possibility of pain. But as we saw in last weeks videos, hurting your audience members is highly frowned upon.

The Surrogate

I think I'm a pretty likable guy and I think that audience members don't want me to fail. So, I think if I put myself in harm's way they are going to do the best they can to save me? Or will they? 

The Rules

Four players are picked from the audience and each gets to choose an '90's icon playing piece. They can be a Grunge Rocker, a Cappuccino, a Dot Com Stock Certificate, or a Digital PDA.

A very sharp aluminum spike is hidden under a foam cup and mixed with three other empty foam cups. The cups are then numbered.  Unknown to the players each playing piece is labeled on the underside with a number.

Each player is asked a '90's Trivial Pursuit question. If they get it wrong, their cup is smashed. 

Will the right person get their question right? Will Edd go unharmed? 

About the Author:

Edd Fairman is a stand up comedy magician that performs for college and university events. You can find out more about him by visiting http://www.wizardofsorts.com
 


Thursday, December 6, 2012

Create a new routine: Danger

The Challenge: 

Create a new magic routine that adds an element of danger to the show that is funny, scary, and would fit into my College and University Comedy Magic show.

The Process:

The idea:

I've always liked the idea of a dangerous gamble. In the past I've done some side show stunts that were not magic. I've pounded a nail into my sinus cavity. I've laid on a bed of nails and I've juggled fire. They all have their draw backs. The human blockhead (pounding a nail into the sinus cavity) can be hard to see in a large auditorium. The bed of nails is impossible to put on a plane and fire is generally illegal in most theatres.

"The Trick:"

The "smash and stab" plot has been around in magic for awhile and has had it's share of notoriety. There have been a few televised versions of magicians stabbing themselves. Here are just two. The first video has another video of the magician stabbing a volunteer at minute 2:10.
  




My Take:

I've always felt that the weakest portion of this trick is selecting which cup or bag to smash. If the audience choose, they could feel they were put in a horrible predicament. If the magician choose which cup to smash, he could know where the spike is and avoid it. So, I needed a new selection process.

The Game:

I've always loved board games and one of my favourites is Trivial Pursuit. I happen to own the best version of Trivial Pursuit and that is Trivial Pursuit: 90's edition. It is the coolest game about the coolest of decades. And just like the 90's, I wanted to take the game TO THE EXTREME!

Next:

In my next post I'll show you how this spike and Trivial Pursuit, 90's edition become the best show you've ever seen.

About the Author: 

Edd Fairman, Wizard of Sorts is a stand up comedy magician who specializes in College and University shows for Student Activities and Campus events.